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Monday, February 18, 2013

Neverwinter Beta Weekend 1 Review

Hi there guys,

As yall may know I participated in Neverwinter Online's  Beta Weekend 1. I have decided to give a little info of what I felt about it.

To start off I only tested the Guardian Fighter. The game starts the same for everyone, you are on the bridge and you must fight your way to the city of Neverwinter. Here you learn most of the basics, attacking, moving, , to use the shift button etc.
After making it into the city you begin to follow a very linear quest line, during this you are still being guided through helping you get-a-hold of the non-traditional  control scheme. Personally I had a little trouble with the controls.
Following the quest line you are brought to different areas in the city of Neverwinter which had been destroyed previously by both problems that occurred in the Spellplague and  the eruption of Mount Hotenow. (Due to this destruction many monsters, evil wizards, bandits, and more have moved in and tried to take over. You must battle these foes to try to push them out of the city.) After a while you get quests that teach you mechanics such as invocation, teach about companions, mounts and more.

Overall the game was quite fun, the action based combat keeps you thinking and makes it a game you cannot just keep in the back of your head while also watching tv. The combat actually reminded me of the Assassin's Creed games how you must actively block and dodge and choose your attacks. It is very fun and interactive.

The quest in the game and quest-lines were very fun. Also the dungeons were interesting normally containing a "boss" at the end of each dungeon.

In Neverwinter I felt very powerful and it was very gratifying to play.

Although some things definitely felt incomplete. For example the fact that Deities and backgrounds didnt really play much of a part except for when RPing. Also the invocation system seems like it should be brought farther and allowing you to give "offerings" that fit your deity so that it can allow you invocation to be more or less pleasing to your deity, which would give more AD when you invoke.

Truly though once you get past the non-traditional controls and figure out how to work the action based combat you become a force to be reckoned with.

They had a system for choosing stats, a tree of feats to choose from which include paragon paths, also there is use of skills although, I believe skills should be used for more than they currently are used for, but I cant say exactly how.

The social system needed a few fixes, but from what I understand, that is already underway.


Overall it was very fun and reminded me of DnD a lot of DnD but felt incomplete,this makes since though as it is beta.

I plan on streaming the next beta weekend on twitch.tv/deathscrowbar, also I recently got a lot of good info while I was on the NOCS, to listen to it you can go to this link.

Thanks for reading, I hope you are willing to follow my blog,

Death

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